• Impressive Kicking #kicking #kick
    Impressive Kicking #kicking #kick
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  • Boxing Rules The Marquess of Queensberry rules have been the general rules governing modern boxing since their publication in 1867. A boxing match typically consists of a determined number of three-minute rounds, a total of up to 9 to 12 rounds. A minute is typically spent between each round with the fighters in their assigned corners receiving advice and attention from their coach and staff. The fight is controlled by a referee who works within the ring to judge and control the conduct of the fighters, rule on their ability to fight safely, count knocked-down fighters, and rule on fouls. Up to three judges are typically present at ringside to score the bout and assign points to the boxers, based on punches that connect, defense, knockdowns, and other, more subjective, measures. Because of the open-ended style of boxing judging, many fights have controversial results, in which one or both fighters believe they have been "robbed" or unfairly denied a victory. Each fighter has an assigned corner of the ring, where his or her coach, as well as one or more "seconds" may administer to the fighter at the beginning of the fight and between rounds. Each boxer enters into the ring from their assigned corners at the beginning of each round and must cease fighting and return to their corner at the signaled end of each round. A bout in which the predetermined number of rounds passes is decided by the judges, and is said to "go the distance". The fighter with the higher score at the end of the fight is ruled the winner. With three judges, unanimous and split decisions are possible, as are draws. A boxer may win the bout before a decision is reached through a knock-out ; such bouts are said to have ended "inside the distance". If a fighter is knocked down during the fight, determined by whether the boxer touches the canvas floor of the ring with any part of their body other than the feet as a result of the opponent's punch and not a slip, as determined by the referee, the referee begins counting until the fighter returns to his or her feet and can continue. Should the referee count to ten, then the knocked-down boxer is ruled "knocked out" (whether unconscious or not) and the other boxer is ruled the winner by knockout (KO). A "technical knock-out" (TKO) is possible as well, and is ruled by the referee, fight doctor, or a fighter's corner if a fighter is unable to safely continue to fight, based upon injuries or being judged unable to effectively defend themselves. Many jurisdictions and sanctioning agencies also have a "three-knockdown rule", in which three knockdowns in a given round result in a TKO. A TKO is considered a knockout in a fighter's record. A "standing eight" count rule may also be in effect. This gives the referee the right to step in and administer a count of eight to a fighter that he feels may be in danger, even if no knockdown has taken place. After counting the referee will observe the fighter, and decide if he is fit to continue. For scoring purposes, a standing eight count is treated as a knockdown. In general, boxers are prohibited from hitting below the belt, holding, tripping, pushing, biting, or spitting. The boxer's shorts are raised so the opponent is not allowed to hit to the groin area with intent to cause pain or injury. Failure to abide by the former may result in a foul. They also are prohibited from kicking, head-butting, or hitting with any part of the arm other than the knuckles of a closed fist (including hitting with the elbow, shoulder or forearm, as well as with open gloves, the wrist, the inside, back or side of the hand). They are prohibited as well from hitting the back, back of the neck or head (called a "rabbit-punch") or the kidneys. They are prohibited from holding the ropes for support when punching, holding an opponent while punching, or ducking below the belt of their opponent (dropping below the waist of your opponent, no matter the distance between). If a "clinch" – a defensive move in which a boxer wraps his or her opponents arms and holds on to create a pause – is broken by the referee, each fighter must take a full step back before punching again (alternatively, the referee may direct the fighters to "punch out" of the clinch). When a boxer is knocked down, the other boxer must immediately cease fighting and move to the furthest neutral corner of the ring until the referee has either ruled a knockout or called for the fight to continue. Violations of these rules may be ruled "fouls" by the referee, who may issue warnings, deduct points, or disqualify an offending boxer, causing an automatic loss, depending on the seriousness and intentionality of the foul. An intentional foul that causes injury that prevents a fight from continuing usually causes the boxer who committed it to be disqualified. A fighter who suffers an accidental low-blow may be given up to five minutes to recover, after which they may be ruled knocked out if they are unable to continue. Accidental fouls that cause injury ending a bout may lead to a "no contest" result, or else cause the fight to go to a decision if enough rounds (typically four or more, or at least three in a four-round fight) have passed. Unheard of these days, but common during the early 20th Century in North America, a "newspaper decision (NWS)" might be made after a no decision bout had ended. A "no decision" bout occurred when, by law or by pre-arrangement of the fighters, if both boxers were still standing at the fight's conclusion and there was no knockout, no official decision was rendered and neither boxer was declared the winner. But this did not prevent the pool of ringside newspaper reporters from declaring a consensus result among themselves and printing a newspaper decision in their publications. Officially, however, a "no decision" bout resulted in neither boxer winning or losing. Boxing historians sometimes use these unofficial newspaper decisions in compiling fight records for illustrative purposes only. Often, media outlets covering a match will personally score the match, and post their scores as an independent sentence in their report.
    Boxing Rules The Marquess of Queensberry rules have been the general rules governing modern boxing since their publication in 1867. A boxing match typically consists of a determined number of three-minute rounds, a total of up to 9 to 12 rounds. A minute is typically spent between each round with the fighters in their assigned corners receiving advice and attention from their coach and staff. The fight is controlled by a referee who works within the ring to judge and control the conduct of the fighters, rule on their ability to fight safely, count knocked-down fighters, and rule on fouls. Up to three judges are typically present at ringside to score the bout and assign points to the boxers, based on punches that connect, defense, knockdowns, and other, more subjective, measures. Because of the open-ended style of boxing judging, many fights have controversial results, in which one or both fighters believe they have been "robbed" or unfairly denied a victory. Each fighter has an assigned corner of the ring, where his or her coach, as well as one or more "seconds" may administer to the fighter at the beginning of the fight and between rounds. Each boxer enters into the ring from their assigned corners at the beginning of each round and must cease fighting and return to their corner at the signaled end of each round. A bout in which the predetermined number of rounds passes is decided by the judges, and is said to "go the distance". The fighter with the higher score at the end of the fight is ruled the winner. With three judges, unanimous and split decisions are possible, as are draws. A boxer may win the bout before a decision is reached through a knock-out ; such bouts are said to have ended "inside the distance". If a fighter is knocked down during the fight, determined by whether the boxer touches the canvas floor of the ring with any part of their body other than the feet as a result of the opponent's punch and not a slip, as determined by the referee, the referee begins counting until the fighter returns to his or her feet and can continue. Should the referee count to ten, then the knocked-down boxer is ruled "knocked out" (whether unconscious or not) and the other boxer is ruled the winner by knockout (KO). A "technical knock-out" (TKO) is possible as well, and is ruled by the referee, fight doctor, or a fighter's corner if a fighter is unable to safely continue to fight, based upon injuries or being judged unable to effectively defend themselves. Many jurisdictions and sanctioning agencies also have a "three-knockdown rule", in which three knockdowns in a given round result in a TKO. A TKO is considered a knockout in a fighter's record. A "standing eight" count rule may also be in effect. This gives the referee the right to step in and administer a count of eight to a fighter that he feels may be in danger, even if no knockdown has taken place. After counting the referee will observe the fighter, and decide if he is fit to continue. For scoring purposes, a standing eight count is treated as a knockdown. In general, boxers are prohibited from hitting below the belt, holding, tripping, pushing, biting, or spitting. The boxer's shorts are raised so the opponent is not allowed to hit to the groin area with intent to cause pain or injury. Failure to abide by the former may result in a foul. They also are prohibited from kicking, head-butting, or hitting with any part of the arm other than the knuckles of a closed fist (including hitting with the elbow, shoulder or forearm, as well as with open gloves, the wrist, the inside, back or side of the hand). They are prohibited as well from hitting the back, back of the neck or head (called a "rabbit-punch") or the kidneys. They are prohibited from holding the ropes for support when punching, holding an opponent while punching, or ducking below the belt of their opponent (dropping below the waist of your opponent, no matter the distance between). If a "clinch" – a defensive move in which a boxer wraps his or her opponents arms and holds on to create a pause – is broken by the referee, each fighter must take a full step back before punching again (alternatively, the referee may direct the fighters to "punch out" of the clinch). When a boxer is knocked down, the other boxer must immediately cease fighting and move to the furthest neutral corner of the ring until the referee has either ruled a knockout or called for the fight to continue. Violations of these rules may be ruled "fouls" by the referee, who may issue warnings, deduct points, or disqualify an offending boxer, causing an automatic loss, depending on the seriousness and intentionality of the foul. An intentional foul that causes injury that prevents a fight from continuing usually causes the boxer who committed it to be disqualified. A fighter who suffers an accidental low-blow may be given up to five minutes to recover, after which they may be ruled knocked out if they are unable to continue. Accidental fouls that cause injury ending a bout may lead to a "no contest" result, or else cause the fight to go to a decision if enough rounds (typically four or more, or at least three in a four-round fight) have passed. Unheard of these days, but common during the early 20th Century in North America, a "newspaper decision (NWS)" might be made after a no decision bout had ended. A "no decision" bout occurred when, by law or by pre-arrangement of the fighters, if both boxers were still standing at the fight's conclusion and there was no knockout, no official decision was rendered and neither boxer was declared the winner. But this did not prevent the pool of ringside newspaper reporters from declaring a consensus result among themselves and printing a newspaper decision in their publications. Officially, however, a "no decision" bout resulted in neither boxer winning or losing. Boxing historians sometimes use these unofficial newspaper decisions in compiling fight records for illustrative purposes only. Often, media outlets covering a match will personally score the match, and post their scores as an independent sentence in their report.
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  • Taekwondo Techniques Taekwondo is characterized by its emphasis on head-height kicks, jumping and spinning kicks, and fast kicking techniques. In fact, World Taekwondo Federation sparring competitions award additional points for strikes that incorporate spinning kicks. To facilitate fast, turning kicks, taekwondo generally adopts stances that are narrower and hence less-stable than the broader, wide stances used by martial arts such as karate. The tradeoff of decreased stability is believed to be worth the commensurate increase in agility, particularly in Kukkiwon-style taekwondo. Theory of Power The emphasis on speed and agility is a defining characteristic of taekwondo and has its origins in analyses undertaken by Choi Hong Hi. The results of that analysis are known by ITF practitioners as Choi's Theory of Power. Choi based his understanding of biomechanics and Newtonian physics as well as Chinese martial arts. For example, Choi observed that the power of a strike increases quadratically with the speed of the strike, but increases only linearly with the mass of the striking object. In other words, speed is more important than size in terms of generating power. This principle was incorporated into the early design of taekwondo and is still used. Choi also advocated a relax/strike principle for taekwondo; in other words, between blocks, kicks, and strikes the practitioner should relax the body, then tense the muscles only while performing the technique. It is believed that the relax/strike principle also increases the power of the technique, by conserving the body's energy. He expanded on this principle with his advocacy of the sine wave technique. This involves raising one's center of gravity between techniques, then lowering it as the technique is performed, producing the up-and-down movement from which the term "sine wave" is derived. The sine wave is generally practiced, however, only in some schools that follow ITF-style taekwondo. WTF/Kukkiwon-style taekwondo, for example, does not employ the sine wave and advocates a more uniform height during movements. The components of the Theory of Power include: Reaction Force - the principle that as the striking limb is brought forward, other parts of the body should be brought backward in order to provide more power to the striking limb. As an example, if the right leg is brought forward in a roundhouse kick, the right arm is brought backward to provide the reaction force. Concentration - the principle of bringing as many muscles as possible to bear on a strike, concentrating the area of impact into as small an area as possible. Equilibrium - maintaining a correct center-of-balance throughout a technique. Breath Control - the idea that during a strike one should exhale, with the exhalation concluding at the moment of impact. Mass - the principle of bringing as much of the body to bear on a strike as possible; again using the turning kick as an example, the idea would be to rotate the hip as well as the leg during the kick in order to take advantage of the hip's additional mass in terms of providing power to the kick. Speed - as previously noted, the speed of execution of a technique in taekwondo is deemed to be even more important than mass in terms of providing power.
    Taekwondo Techniques Taekwondo is characterized by its emphasis on head-height kicks, jumping and spinning kicks, and fast kicking techniques. In fact, World Taekwondo Federation sparring competitions award additional points for strikes that incorporate spinning kicks. To facilitate fast, turning kicks, taekwondo generally adopts stances that are narrower and hence less-stable than the broader, wide stances used by martial arts such as karate. The tradeoff of decreased stability is believed to be worth the commensurate increase in agility, particularly in Kukkiwon-style taekwondo. Theory of Power The emphasis on speed and agility is a defining characteristic of taekwondo and has its origins in analyses undertaken by Choi Hong Hi. The results of that analysis are known by ITF practitioners as Choi's Theory of Power. Choi based his understanding of biomechanics and Newtonian physics as well as Chinese martial arts. For example, Choi observed that the power of a strike increases quadratically with the speed of the strike, but increases only linearly with the mass of the striking object. In other words, speed is more important than size in terms of generating power. This principle was incorporated into the early design of taekwondo and is still used. Choi also advocated a relax/strike principle for taekwondo; in other words, between blocks, kicks, and strikes the practitioner should relax the body, then tense the muscles only while performing the technique. It is believed that the relax/strike principle also increases the power of the technique, by conserving the body's energy. He expanded on this principle with his advocacy of the sine wave technique. This involves raising one's center of gravity between techniques, then lowering it as the technique is performed, producing the up-and-down movement from which the term "sine wave" is derived. The sine wave is generally practiced, however, only in some schools that follow ITF-style taekwondo. WTF/Kukkiwon-style taekwondo, for example, does not employ the sine wave and advocates a more uniform height during movements. The components of the Theory of Power include: Reaction Force - the principle that as the striking limb is brought forward, other parts of the body should be brought backward in order to provide more power to the striking limb. As an example, if the right leg is brought forward in a roundhouse kick, the right arm is brought backward to provide the reaction force. Concentration - the principle of bringing as many muscles as possible to bear on a strike, concentrating the area of impact into as small an area as possible. Equilibrium - maintaining a correct center-of-balance throughout a technique. Breath Control - the idea that during a strike one should exhale, with the exhalation concluding at the moment of impact. Mass - the principle of bringing as much of the body to bear on a strike as possible; again using the turning kick as an example, the idea would be to rotate the hip as well as the leg during the kick in order to take advantage of the hip's additional mass in terms of providing power to the kick. Speed - as previously noted, the speed of execution of a technique in taekwondo is deemed to be even more important than mass in terms of providing power.
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  • Karate Karate (???) (English /k??r??ti?/; Japanese pronunciation: [ka?ate] ( listen); Okinawan pronunciation: IPA: [ka?ati]) is a martial art developed on the Ryukyu Islands in what is now Okinawa, Japan. It developed from the indigenous martial arts of Ryukyu Islands (called te (??), literally "hand"; tii in Okinawan) under the influence of Chinese martial arts, particularly Fujian White Crane. Karate is now predominantly a striking art using punching, kicking, knee strikes, elbow strikes and open hand techniques such as knife-hands, spear-hands, and palm-heel strikes. Historically, and in some modern styles, grappling, throws, joint locks, restraints, and vital point strikes are also taught. A karate practitioner is called a karateka (????). Karate developed in the Ryukyu Kingdom. It was brought to the Japanese mainland in the early 20th century during a time of cultural exchanges between the Japanese and the Chinese. It was systematically taught in Japan after the Taisho era. In 1922 the Japanese Ministry of Education invited Gichin Funakoshi to Tokyo to give a karate demonstration. In 1924 Keio University established the first university karate club in mainland Japan and by 1932, major Japanese universities had karate clubs. In this era of escalating Japanese militarism, the name was changed from ?? ("Chinese hand" or "Tang hand") to ?? ("empty hand") – both of which are pronounced karate – to indicate that the Japanese wished to develop the combat form in Japanese style. After World War II, Okinawa became an important United States military site and karate became popular among servicemen stationed there. The martial arts movies of the 1960s and 1970s served to greatly increase the popularity of martial arts around the world, and in English the word karate began to be used in a generic way to refer to all striking-based Oriental martial arts. Karate schools began appearing across the world, catering to those with casual interest as well as those seeking a deeper study of the art. Shigeru Egami, Chief Instructor of Shotokan Dojo, opined that "the majority of followers of karate in overseas countries pursue karate only for its fighting techniques ... Movies and television ... depict karate as a mysterious way of fighting capable of causing death or injury with a single blow ... the mass media present a pseudo art far from the real thing." Shoshin Nagamine said, "Karate may be considered as the conflict within oneself or as a life-long marathon which can be won only through self-discipline, hard training and one's own creative efforts." In 2009, in the 121st International Olympic Committee voting, karate did not receive the necessary two-thirds majority vote to become an Olympic sport. Karate was being considered for the 2020 Olympics, however at a meeting of the IOC's executive board, held in Russia on May 29, 2013, it was decided that karate (along with wushu and several non-martial arts) would not be considered for inclusion in 2020 at the IOC's 125th session in Buenos Aires, Argentina, in September 2013. Web Japan (sponsored by the Japanese Ministry of Foreign Affairs) claims there are 50 million karate practitioners worldwide, while the World Karate Federation claims there are 100 million practitioners around the world.
    Karate Karate (???) (English /k??r??ti?/; Japanese pronunciation: [ka?ate] ( listen); Okinawan pronunciation: IPA: [ka?ati]) is a martial art developed on the Ryukyu Islands in what is now Okinawa, Japan. It developed from the indigenous martial arts of Ryukyu Islands (called te (??), literally "hand"; tii in Okinawan) under the influence of Chinese martial arts, particularly Fujian White Crane. Karate is now predominantly a striking art using punching, kicking, knee strikes, elbow strikes and open hand techniques such as knife-hands, spear-hands, and palm-heel strikes. Historically, and in some modern styles, grappling, throws, joint locks, restraints, and vital point strikes are also taught. A karate practitioner is called a karateka (????). Karate developed in the Ryukyu Kingdom. It was brought to the Japanese mainland in the early 20th century during a time of cultural exchanges between the Japanese and the Chinese. It was systematically taught in Japan after the Taisho era. In 1922 the Japanese Ministry of Education invited Gichin Funakoshi to Tokyo to give a karate demonstration. In 1924 Keio University established the first university karate club in mainland Japan and by 1932, major Japanese universities had karate clubs. In this era of escalating Japanese militarism, the name was changed from ?? ("Chinese hand" or "Tang hand") to ?? ("empty hand") – both of which are pronounced karate – to indicate that the Japanese wished to develop the combat form in Japanese style. After World War II, Okinawa became an important United States military site and karate became popular among servicemen stationed there. The martial arts movies of the 1960s and 1970s served to greatly increase the popularity of martial arts around the world, and in English the word karate began to be used in a generic way to refer to all striking-based Oriental martial arts. Karate schools began appearing across the world, catering to those with casual interest as well as those seeking a deeper study of the art. Shigeru Egami, Chief Instructor of Shotokan Dojo, opined that "the majority of followers of karate in overseas countries pursue karate only for its fighting techniques ... Movies and television ... depict karate as a mysterious way of fighting capable of causing death or injury with a single blow ... the mass media present a pseudo art far from the real thing." Shoshin Nagamine said, "Karate may be considered as the conflict within oneself or as a life-long marathon which can be won only through self-discipline, hard training and one's own creative efforts." In 2009, in the 121st International Olympic Committee voting, karate did not receive the necessary two-thirds majority vote to become an Olympic sport. Karate was being considered for the 2020 Olympics, however at a meeting of the IOC's executive board, held in Russia on May 29, 2013, it was decided that karate (along with wushu and several non-martial arts) would not be considered for inclusion in 2020 at the IOC's 125th session in Buenos Aires, Argentina, in September 2013. Web Japan (sponsored by the Japanese Ministry of Foreign Affairs) claims there are 50 million karate practitioners worldwide, while the World Karate Federation claims there are 100 million practitioners around the world.
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  • Wing Chun Characteristics Balance, structure and stance Some Wing Chun practitioners believe that the person with better body structure will win. A correct Wing Chun stance is like a piece of bamboo, firm but flexible, rooted but yielding. This structure is used to either deflect external forces or redirect them. Balance is related to structure because a well-balanced body recovers more quickly from stalled attacks and structure is maintained. Wing Chun trains the awareness of one's own body movement derived from muscular, tendon, and articular sources. Performing Wing Chun's forms such as Chum Kiu or the Wooden Dummy form greatly improve proprioception. Wing Chun favours a high, narrow stance with the elbows kept close to the body. Within the stance, arms are positioned across the vitals of the centerline. Shifting or turning within a stance is carried out variantly on the heels, balls, or middle (K1 or Kidney 1 point) of the foot depending on lineage. All attacks and counter-attacks are initiated from this firm, stable base. Wing Chun rarely compromises structure for more powerful attacks because this is believed to create defensive openings which may be exploited. Structure is viewed as important, not only for reasons of defense, but also for attack. When the practitioner is effectively "rooted", or aligned so as to be braced against the ground, the force of the hit is believed to be far more devastating. Additionally, the practice of "settling" one's opponent to brace them more effectively against the ground aids in delivering as much force as possible to them. Relaxation Softness (via relaxation) and performing techniques in a relaxed manner, is fundamental to Wing Chun. 1. Tension reduces punching speed and power. Muscles act in pairs in opposition to each other (e.g. biceps and triceps). If the arm is tensed, maximum punching speed cannot be achieved as the biceps will be opposing the extension of the arm. In Wing Chun, the arm should be relaxed before beginning the punching motion. 2. Unnecessary muscle tension wastes energy and causes fatigue. 3. Tense, stiff arms are less fluid and sensitive during trapping and chi sao. 4. A tense, stiff limb provides an easy handle for an opponent to push or pull with, whereas a relaxed limb provides an opponent less to work with. 5. A relaxed, but focused, limb affords the ability to feel "holes" or weaknesses in the opponent's structure (see Sensitivity section). With the correct forwarding these "holes" grant a path into attacking the opponent. 6. Muscular struggle reduces a fight to who is stronger. Minimum brute strength in all movement becomes an equalizer in uneven strength confrontations. This is very much in the spirit of the tale of Ng Mui. Centerline While the existence of a "central axis" concept is unified in Wing Chun, the interpretation of the centerline concept itself is not. Many variations exist, with some lineages defining anywhere from a single "centerline" to multiple lines of interaction and definition. Traditionally the centerline is considered to be the vertical axis from the top of a human's head to the groin. The human body's prime striking targets are considered to be on or near this line, including eyes, nose, throat, solar plexus, stomach, pelvis and groin. Wing Chun techniques are generally "closed", with the limbs drawn in to protect the central area and also to maintain balance. In most circumstances, the hands do not move beyond the vertical circle that is described by swinging the arms in front, with the hands crossed at the wrists. To reach outside this area, footwork is used. A large emphasis and time investment in training Chi Sao exercise emphasizes positioning to dominate this centerline. The stance and guard all point at or through the center to concentrate physical and mental intent of the entire body to the one target. Wing Chun practitioners attack within this central area to transmit force more effectively, since it targets the "core center" (or "mother line", another center defined in some lineages and referring to the vertical axis of the human body where the center of gravity lies). For example, striking an opponent's shoulder will twist the body, dispelling some of the force and weakening the strike, as well as compromising the striker's position. Striking closer to the center transmits more force directly into the body. Punches Due to the emphasis on the centerline, the straight punch is the most common strike in Wing Chun. However, the principle of simultaneous attack and defense (Lin Sil Die Dar) suggests that all movements in the Siu Nim Tau with a forward execution flow into a strike if no effective resistance is met, without need for recomposure. Other explicit examples of punches can be found in the Chum Kiu and Bil Jee forms, although these punches may appear to be superficially different they are simply the result of the punch beginning from a different origin position while following the same fundamental idea, to punch in a straight line following the shortest distance between the fist and the opponent. The punch is the most basic and fundamental in Wing Chun and is usually thrown with the elbow down and in front of the body. Depending on the lineage, the fist is held anywhere from vertical to horizontal (palm side up). The contact points also vary from the top two knuckles, to the middle two knuckles, to the bottom three knuckles. Punches do not turn at the wrist as a primal directive is economy of motion and this would create two distinct motions for a single movement. When executing the punch, one must relax and not use the shoulders or activate the trapezius muscles. The punch comes from the center, Kuen Yau Sum Faat (The punch starts from the heart). The punch is not propelled forward by the elbow, it is projected by simply reaching forward with a closed but relaxed fist as it is a maxim that the body part closest to the intended direction begins the motion. Wing Chun primarily encourages utilizing the whole upper body from the waist to maximize power, this is often referred to as "coiling", which increases impact and minimizes "telegraphing" strikes, and is motivated by observations of the snake. Punches that do not utilize maximum body mass such as punches thrown in quick succession in a "straight blast" or "chain punching" are executed correctly, when used primarily for disorienting and off-balancing the opponent. Criticisms of favoring weak punches are a misunderstanding of their intended purpose. Wing Chun favors the vertical punch for several reasons: 1. Directness. The punch is not "loaded" by pulling the elbow behind the body. The punch travels straight towards the target from the guard position (hands are held in front of the chest). 2. Protection. The elbow is kept low to cover the front midsection of the body. It is more difficult for an opponent to execute an elbow lock/break when the elbow occupies this position. This aids in generating power by use of the entire body structure rather than only the arm to strike. Also with the elbow down, it offers less opening for the body to be attacked while the forearm and punch intercept space towards the head and upper body. 3. Strength and Impact. Wing Chun practitioners believe that because the elbow is behind the fist during the strike, it is thereby supported by the strength of the entire body rather than just a swinging fist, and therefore has more impact. A common analogy is a baseball bat being swung at someone's head (a round-house punch), as opposed to the butt end of the bat being thrust forward into the opponent's face (wing chun punch), which would cause far more damage than a glancing hit and is not as easy to evade. Many skilled practitioners pride themselves on being able to generate "short power" or large amount of power in a short space. A common demonstration of this is the "one-inch punch", a punch that starts only an inch away from the target yet delivers an explosive amount of force. This is a principle example of a coiled strike in which multiple abdominal muscles can contribute to the punching power while being imperceptible to the attacker. It is a common misconception that "one-inch punches" utilize a snapping of the wrist. 4. Alignment & Structure. Because of Wing Chun's usage of stance, the vertical punch is thus more suitable. The limb directly in front of the chest, elbow down, vertical nature of the punch coupled with a snap twisting of the waist requires a practitioner's body to naturally untwist or release before the rebound of the punch. This effectively demonstrates an understanding of the equal and opposite force reactions attributed to Newtonian Physics. This is a desirable trait to a Wing Chun practitioner because it promotes the use of the entire body structure to generate power and prevents wrist injury or being pushed away by the high degree of forward power being reflected. Kicks Kicks can be explicitly found in the Chum Kiu and Mook Jong forms, though some have made interpretations of small leg movements in the Siu Nim Tau and Bil Jee to contain information on kicking as well. Depending on lineage, a beginner is often introduced to basic kicking before learning the appropriate form. Traditionally, kicks are kept below the waist. This is characteristic of southern Chinese martial arts, in contrast to northern systems which utilize many high kicks. Kicks in Wing Chun are mostly directed at the lower half of the body. Wing Chun kicks are designed to knock an opponent off balance, break their leg, or to bring an opponent on their knees. Variations on a front kick are performed striking with the heel. The body may be square and the knee and foot are vertical on contact (Chum Kiu), or a pivot may be involved with the foot and knee on a plane at an angle (Mook Jong). At short distances this can become a knee. A roundhouse kick is performed striking with the shin in a similar manner to the Muay Thai version with most of the power coming from the body pivot. This kick is usually used as a finisher at closer range, targeting anywhere between the ribs and the back of the knee, this kick can also become a knee at close range. Other kicks include a stamping kick (Mook Jong) for very close range and a sweep performed with the heel in a circular fashion. Every kick is both an attack and defence, with legs being used to check incoming kicks or to take the initiative in striking through before a more circular kick can land. Kicks are delivered in one movement directly from the stance without chambering/cocking. Types of Kicks include: Front Kick, Side Kick, Roundhouse Kick (usually delivered to the ribs or thigh), Shovel Kick (A kick that targets the knee/shin), Bong Gerk (Blocks opponents kicks), Nao Gerk (Hooks the persons front leg and takes out the back leg with a side kick), Spinning Back Kick, Sweep. Elbows and Knees Wing Chun relies heavily on Elbow Strikes at close range. Common targets for elbows include the chest, chin, head, and face. Elbow Strikes are delivered in a manner similar to Muay Thai, using the whole body and turning of the hips to generate power. Elbow Strikes include: Rising Elbow (6 to 12), Horizontal Elbow, Kneeling Elbow (12 to 6), Reversing Elbow, and Spinning Elbow Strikes. Knees are delivered also, usually in a clinching position, but some Sifus also teach entering with flying knee strikes to bridge the distance. Uncommitted techniques Wing Chun techniques are uncommitted. This means that if the technique fails to connect, the practitioner's position or balance is less affected. If the attack fails, the practitioner is able to "flow" easily into a follow-up attack. All Wing Chun techniques permit this. Any punches or kicks can be strung together to form a "chain" of attacks. According to Wing Chun theory, these attacks, in contrast to one big attack, break down the opponent gradually causing internal damage. Chained vertical punches are a common Wing Chun identifier. Trapping skills and sensitivity The Wing Chun practitioner develops reflexes within the searching of unsecured defenses through use of sensitivity. Training through Chi Sao with a training partner, one practices the trapping of hands. When an opponent is "trapped", he or she becomes immobile. Chinese philosophy: “ Greet what arrives, escort what leaves and rush upon loss of contact (來留去送,甩手直衝) ” — Yip Man Close range Wing Chun teaches practitioners to advance quickly and strike at close range. While the Wing Chun forward kick can be considered a long range technique, many Wing Chun practitioners practice "entry techniques"—getting past an opponent's kicks and punches to bring them within range of Wing Chun's close range repertoire. This means that theoretically, if the correct techniques are applied, a shorter person with a shorter range can defeat a larger person by getting inside their range and attacking them close to their body.
    Wing Chun Characteristics Balance, structure and stance Some Wing Chun practitioners believe that the person with better body structure will win. A correct Wing Chun stance is like a piece of bamboo, firm but flexible, rooted but yielding. This structure is used to either deflect external forces or redirect them. Balance is related to structure because a well-balanced body recovers more quickly from stalled attacks and structure is maintained. Wing Chun trains the awareness of one's own body movement derived from muscular, tendon, and articular sources. Performing Wing Chun's forms such as Chum Kiu or the Wooden Dummy form greatly improve proprioception. Wing Chun favours a high, narrow stance with the elbows kept close to the body. Within the stance, arms are positioned across the vitals of the centerline. Shifting or turning within a stance is carried out variantly on the heels, balls, or middle (K1 or Kidney 1 point) of the foot depending on lineage. All attacks and counter-attacks are initiated from this firm, stable base. Wing Chun rarely compromises structure for more powerful attacks because this is believed to create defensive openings which may be exploited. Structure is viewed as important, not only for reasons of defense, but also for attack. When the practitioner is effectively "rooted", or aligned so as to be braced against the ground, the force of the hit is believed to be far more devastating. Additionally, the practice of "settling" one's opponent to brace them more effectively against the ground aids in delivering as much force as possible to them. Relaxation Softness (via relaxation) and performing techniques in a relaxed manner, is fundamental to Wing Chun. 1. Tension reduces punching speed and power. Muscles act in pairs in opposition to each other (e.g. biceps and triceps). If the arm is tensed, maximum punching speed cannot be achieved as the biceps will be opposing the extension of the arm. In Wing Chun, the arm should be relaxed before beginning the punching motion. 2. Unnecessary muscle tension wastes energy and causes fatigue. 3. Tense, stiff arms are less fluid and sensitive during trapping and chi sao. 4. A tense, stiff limb provides an easy handle for an opponent to push or pull with, whereas a relaxed limb provides an opponent less to work with. 5. A relaxed, but focused, limb affords the ability to feel "holes" or weaknesses in the opponent's structure (see Sensitivity section). With the correct forwarding these "holes" grant a path into attacking the opponent. 6. Muscular struggle reduces a fight to who is stronger. Minimum brute strength in all movement becomes an equalizer in uneven strength confrontations. This is very much in the spirit of the tale of Ng Mui. Centerline While the existence of a "central axis" concept is unified in Wing Chun, the interpretation of the centerline concept itself is not. Many variations exist, with some lineages defining anywhere from a single "centerline" to multiple lines of interaction and definition. Traditionally the centerline is considered to be the vertical axis from the top of a human's head to the groin. The human body's prime striking targets are considered to be on or near this line, including eyes, nose, throat, solar plexus, stomach, pelvis and groin. Wing Chun techniques are generally "closed", with the limbs drawn in to protect the central area and also to maintain balance. In most circumstances, the hands do not move beyond the vertical circle that is described by swinging the arms in front, with the hands crossed at the wrists. To reach outside this area, footwork is used. A large emphasis and time investment in training Chi Sao exercise emphasizes positioning to dominate this centerline. The stance and guard all point at or through the center to concentrate physical and mental intent of the entire body to the one target. Wing Chun practitioners attack within this central area to transmit force more effectively, since it targets the "core center" (or "mother line", another center defined in some lineages and referring to the vertical axis of the human body where the center of gravity lies). For example, striking an opponent's shoulder will twist the body, dispelling some of the force and weakening the strike, as well as compromising the striker's position. Striking closer to the center transmits more force directly into the body. Punches Due to the emphasis on the centerline, the straight punch is the most common strike in Wing Chun. However, the principle of simultaneous attack and defense (Lin Sil Die Dar) suggests that all movements in the Siu Nim Tau with a forward execution flow into a strike if no effective resistance is met, without need for recomposure. Other explicit examples of punches can be found in the Chum Kiu and Bil Jee forms, although these punches may appear to be superficially different they are simply the result of the punch beginning from a different origin position while following the same fundamental idea, to punch in a straight line following the shortest distance between the fist and the opponent. The punch is the most basic and fundamental in Wing Chun and is usually thrown with the elbow down and in front of the body. Depending on the lineage, the fist is held anywhere from vertical to horizontal (palm side up). The contact points also vary from the top two knuckles, to the middle two knuckles, to the bottom three knuckles. Punches do not turn at the wrist as a primal directive is economy of motion and this would create two distinct motions for a single movement. When executing the punch, one must relax and not use the shoulders or activate the trapezius muscles. The punch comes from the center, Kuen Yau Sum Faat (The punch starts from the heart). The punch is not propelled forward by the elbow, it is projected by simply reaching forward with a closed but relaxed fist as it is a maxim that the body part closest to the intended direction begins the motion. Wing Chun primarily encourages utilizing the whole upper body from the waist to maximize power, this is often referred to as "coiling", which increases impact and minimizes "telegraphing" strikes, and is motivated by observations of the snake. Punches that do not utilize maximum body mass such as punches thrown in quick succession in a "straight blast" or "chain punching" are executed correctly, when used primarily for disorienting and off-balancing the opponent. Criticisms of favoring weak punches are a misunderstanding of their intended purpose. Wing Chun favors the vertical punch for several reasons: 1. Directness. The punch is not "loaded" by pulling the elbow behind the body. The punch travels straight towards the target from the guard position (hands are held in front of the chest). 2. Protection. The elbow is kept low to cover the front midsection of the body. It is more difficult for an opponent to execute an elbow lock/break when the elbow occupies this position. This aids in generating power by use of the entire body structure rather than only the arm to strike. Also with the elbow down, it offers less opening for the body to be attacked while the forearm and punch intercept space towards the head and upper body. 3. Strength and Impact. Wing Chun practitioners believe that because the elbow is behind the fist during the strike, it is thereby supported by the strength of the entire body rather than just a swinging fist, and therefore has more impact. A common analogy is a baseball bat being swung at someone's head (a round-house punch), as opposed to the butt end of the bat being thrust forward into the opponent's face (wing chun punch), which would cause far more damage than a glancing hit and is not as easy to evade. Many skilled practitioners pride themselves on being able to generate "short power" or large amount of power in a short space. A common demonstration of this is the "one-inch punch", a punch that starts only an inch away from the target yet delivers an explosive amount of force. This is a principle example of a coiled strike in which multiple abdominal muscles can contribute to the punching power while being imperceptible to the attacker. It is a common misconception that "one-inch punches" utilize a snapping of the wrist. 4. Alignment & Structure. Because of Wing Chun's usage of stance, the vertical punch is thus more suitable. The limb directly in front of the chest, elbow down, vertical nature of the punch coupled with a snap twisting of the waist requires a practitioner's body to naturally untwist or release before the rebound of the punch. This effectively demonstrates an understanding of the equal and opposite force reactions attributed to Newtonian Physics. This is a desirable trait to a Wing Chun practitioner because it promotes the use of the entire body structure to generate power and prevents wrist injury or being pushed away by the high degree of forward power being reflected. Kicks Kicks can be explicitly found in the Chum Kiu and Mook Jong forms, though some have made interpretations of small leg movements in the Siu Nim Tau and Bil Jee to contain information on kicking as well. Depending on lineage, a beginner is often introduced to basic kicking before learning the appropriate form. Traditionally, kicks are kept below the waist. This is characteristic of southern Chinese martial arts, in contrast to northern systems which utilize many high kicks. Kicks in Wing Chun are mostly directed at the lower half of the body. Wing Chun kicks are designed to knock an opponent off balance, break their leg, or to bring an opponent on their knees. Variations on a front kick are performed striking with the heel. The body may be square and the knee and foot are vertical on contact (Chum Kiu), or a pivot may be involved with the foot and knee on a plane at an angle (Mook Jong). At short distances this can become a knee. A roundhouse kick is performed striking with the shin in a similar manner to the Muay Thai version with most of the power coming from the body pivot. This kick is usually used as a finisher at closer range, targeting anywhere between the ribs and the back of the knee, this kick can also become a knee at close range. Other kicks include a stamping kick (Mook Jong) for very close range and a sweep performed with the heel in a circular fashion. Every kick is both an attack and defence, with legs being used to check incoming kicks or to take the initiative in striking through before a more circular kick can land. Kicks are delivered in one movement directly from the stance without chambering/cocking. Types of Kicks include: Front Kick, Side Kick, Roundhouse Kick (usually delivered to the ribs or thigh), Shovel Kick (A kick that targets the knee/shin), Bong Gerk (Blocks opponents kicks), Nao Gerk (Hooks the persons front leg and takes out the back leg with a side kick), Spinning Back Kick, Sweep. Elbows and Knees Wing Chun relies heavily on Elbow Strikes at close range. Common targets for elbows include the chest, chin, head, and face. Elbow Strikes are delivered in a manner similar to Muay Thai, using the whole body and turning of the hips to generate power. Elbow Strikes include: Rising Elbow (6 to 12), Horizontal Elbow, Kneeling Elbow (12 to 6), Reversing Elbow, and Spinning Elbow Strikes. Knees are delivered also, usually in a clinching position, but some Sifus also teach entering with flying knee strikes to bridge the distance. Uncommitted techniques Wing Chun techniques are uncommitted. This means that if the technique fails to connect, the practitioner's position or balance is less affected. If the attack fails, the practitioner is able to "flow" easily into a follow-up attack. All Wing Chun techniques permit this. Any punches or kicks can be strung together to form a "chain" of attacks. According to Wing Chun theory, these attacks, in contrast to one big attack, break down the opponent gradually causing internal damage. Chained vertical punches are a common Wing Chun identifier. Trapping skills and sensitivity The Wing Chun practitioner develops reflexes within the searching of unsecured defenses through use of sensitivity. Training through Chi Sao with a training partner, one practices the trapping of hands. When an opponent is "trapped", he or she becomes immobile. Chinese philosophy: “ Greet what arrives, escort what leaves and rush upon loss of contact (來留去送,甩手直衝) ” — Yip Man Close range Wing Chun teaches practitioners to advance quickly and strike at close range. While the Wing Chun forward kick can be considered a long range technique, many Wing Chun practitioners practice "entry techniques"—getting past an opponent's kicks and punches to bring them within range of Wing Chun's close range repertoire. This means that theoretically, if the correct techniques are applied, a shorter person with a shorter range can defeat a larger person by getting inside their range and attacking them close to their body.
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  • Wushu Sanda (sparring) The other major discipline of contemporary Chinese Wushu is 散打 Sǎndǎ, or 运动散打 (Yùndòng Sǎndǎ, Sport Free-Fighting), or 竞争散打 (Jìngzhēng Sàndǎ, Competitive Free-Fighting): A modern fighting method, sport, and applicable component of Wushu / Kung Fu influenced by traditional Chinese Boxing, of which takedowns & throws are legal in competition, as well as all other sorts of striking (use of arms & legs). Chinese wrestling methods called Shuai Jiao and other Chinese grappling techniques such as Chin Na. It has all the combat aspects of wushu. Sanda appears much like Kickboxing or Muay Thai, but includes many more grappling techniques. Sanda fighting competitions are often held alongside taolu or form competitions. Sanda represents the modern development of Lei Tai contests, but with rules in place to reduce the chance of serious injury. Many Chinese martial art schools teach or work within the rule sets of Sanda, working to incorporate the movements, characteristics, and theory of their style. Chinese martial artists also compete in non-Chinese or mixed combat sports, including Boxing, Kickboxing and Mixed Martial Arts.[6] Sanda is practiced in tournaments and is normally held alongside taolu events in wushu competition. For safety reasons, some techniques from the self-defense form such as elbow strikes, chokes, and joint locks, are not allowed during tournaments. Competitors can win by knockout or points which are earned by landing strikes to the body or head, throwing an opponent, or when competition is held on a raised lei tai platform, pushing them off the platform. Fighters are only allowed to clinch for a few seconds. If the clinch is not broken by the fighters, and if neither succeeds in throwing his opponent within the time limit, the referee will break the clinch. In the U.S., competitions are held either in boxing rings or on the raised lei tai platform. Amateur fighters wear protective gear. "Amateur Sanda" allows kicks, punches, knees (not to the head), and throws. A competition held in China, called the "King of Sanda", is held in a ring similar to a boxing ring in design but larger in dimension. As professionals, they wear no protective gear except for gloves, cup, and mouthpiece, and "Professional Sanda" allows knee strikes (including to the head) as well as kicking, punching and throwing. Some Sanda fighters have participated in fighting tournaments such as K-1 and Shoot Boxing. They have had some degree of success, especially in Shoot boxing competitions, which is more similar to Sanda. Due to the rules of Kickboxing competition, Sanda fighters are subjected to more limitations than usual. Also notable competitors in China's mainstream Mixed Martial Arts competitions, Art of War Fighting Championship and Ranik Ultimate Fighting Federation are dominantly of wushu background. Sanda has been featured in many style-versus-style competitions. Muay Thai is frequently pitted against Sanda as is Karate, Kickboxing, & Tae Kwon Do. Although it is less common, some Sanda practitioners have also fought in the publicly viewed American Mixed Martial Arts competitions.
    Wushu Sanda (sparring) The other major discipline of contemporary Chinese Wushu is 散打 Sǎndǎ, or 运动散打 (Yùndòng Sǎndǎ, Sport Free-Fighting), or 竞争散打 (Jìngzhēng Sàndǎ, Competitive Free-Fighting): A modern fighting method, sport, and applicable component of Wushu / Kung Fu influenced by traditional Chinese Boxing, of which takedowns & throws are legal in competition, as well as all other sorts of striking (use of arms & legs). Chinese wrestling methods called Shuai Jiao and other Chinese grappling techniques such as Chin Na. It has all the combat aspects of wushu. Sanda appears much like Kickboxing or Muay Thai, but includes many more grappling techniques. Sanda fighting competitions are often held alongside taolu or form competitions. Sanda represents the modern development of Lei Tai contests, but with rules in place to reduce the chance of serious injury. Many Chinese martial art schools teach or work within the rule sets of Sanda, working to incorporate the movements, characteristics, and theory of their style. Chinese martial artists also compete in non-Chinese or mixed combat sports, including Boxing, Kickboxing and Mixed Martial Arts.[6] Sanda is practiced in tournaments and is normally held alongside taolu events in wushu competition. For safety reasons, some techniques from the self-defense form such as elbow strikes, chokes, and joint locks, are not allowed during tournaments. Competitors can win by knockout or points which are earned by landing strikes to the body or head, throwing an opponent, or when competition is held on a raised lei tai platform, pushing them off the platform. Fighters are only allowed to clinch for a few seconds. If the clinch is not broken by the fighters, and if neither succeeds in throwing his opponent within the time limit, the referee will break the clinch. In the U.S., competitions are held either in boxing rings or on the raised lei tai platform. Amateur fighters wear protective gear. "Amateur Sanda" allows kicks, punches, knees (not to the head), and throws. A competition held in China, called the "King of Sanda", is held in a ring similar to a boxing ring in design but larger in dimension. As professionals, they wear no protective gear except for gloves, cup, and mouthpiece, and "Professional Sanda" allows knee strikes (including to the head) as well as kicking, punching and throwing. Some Sanda fighters have participated in fighting tournaments such as K-1 and Shoot Boxing. They have had some degree of success, especially in Shoot boxing competitions, which is more similar to Sanda. Due to the rules of Kickboxing competition, Sanda fighters are subjected to more limitations than usual. Also notable competitors in China's mainstream Mixed Martial Arts competitions, Art of War Fighting Championship and Ranik Ultimate Fighting Federation are dominantly of wushu background. Sanda has been featured in many style-versus-style competitions. Muay Thai is frequently pitted against Sanda as is Karate, Kickboxing, & Tae Kwon Do. Although it is less common, some Sanda practitioners have also fought in the publicly viewed American Mixed Martial Arts competitions.
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